[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 13

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -3425,696
Objectives[0]positionY = 979,9164
Objectives[0]positionZ = 8,346692
Objectives[0]Heading = 4,999998
Objectives[0]model = u_f_y_dancerave_01
Objectives[0]variation = Random
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 19
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 1
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 3
Objectives[0]Weapon0 = MiniSMG
Objectives[0]Weapon1 = SNSPistol
Objectives[0]Weapon2 = PistolMk2
Objectives[0]mission_ActorsCount = 14
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -3425,168
Objectives[0]mission_Actors[0]positionY = 984,4136
Objectives[0]mission_Actors[0]positionZ = 10,06834
Objectives[0]mission_Actors[0]Heading = 187,1532
Objectives[0]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -3426,008
Objectives[0]mission_Actors[1]positionY = 984,2667
Objectives[0]mission_Actors[1]positionZ = 10,06834
Objectives[0]mission_Actors[1]Heading = 208,1094
Objectives[0]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -3425,108
Objectives[0]mission_Actors[2]positionY = 982,7906
Objectives[0]mission_Actors[2]positionZ = 8,346692
Objectives[0]mission_Actors[2]Heading = 3,387803
Objectives[0]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -3424,465
Objectives[0]mission_Actors[3]positionY = 982,7797
Objectives[0]mission_Actors[3]positionZ = 8,346692
Objectives[0]mission_Actors[3]Heading = 168,9273
Objectives[0]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[3]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveHint[0] = 6
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -3427,957
Objectives[0]mission_Actors[4]positionY = 977,4074
Objectives[0]mission_Actors[4]positionZ = 8,346692
Objectives[0]mission_Actors[4]Heading = 120
Objectives[0]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -3428,197
Objectives[0]mission_Actors[5]positionY = 976,3227
Objectives[0]mission_Actors[5]positionZ = 8,346692
Objectives[0]mission_Actors[5]Heading = 50,48318
Objectives[0]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -3425,208
Objectives[0]mission_Actors[6]positionY = 976,6583
Objectives[0]mission_Actors[6]positionZ = 8,346692
Objectives[0]mission_Actors[6]Heading = 350,5417
Objectives[0]mission_Actors[6]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -3428,39
Objectives[0]mission_Actors[7]positionY = 978,8335
Objectives[0]mission_Actors[7]positionZ = 8,346692
Objectives[0]mission_Actors[7]Heading = 275,4415
Objectives[0]mission_Actors[7]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 966099553
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -3424,994
Objectives[0]mission_Actors[8]positionY = 979,4379
Objectives[0]mission_Actors[8]positionZ = 8,346692
Objectives[0]mission_Actors[8]Heading = 10,53858
Objectives[0]mission_Actors[8]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -3423,552
Objectives[0]mission_Actors[9]positionY = 981,0881
Objectives[0]mission_Actors[9]positionZ = 8,346692
Objectives[0]mission_Actors[9]Heading = 135,5665
Objectives[0]mission_Actors[9]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = 966099553
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = -3423,626
Objectives[0]mission_Actors[10]positionY = 980,384
Objectives[0]mission_Actors[10]positionZ = 8,346692
Objectives[0]mission_Actors[10]Heading = 65,43671
Objectives[0]mission_Actors[10]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = 966099553
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -3426,184
Objectives[0]mission_Actors[11]positionY = 978,1484
Objectives[0]mission_Actors[11]positionZ = 8,346691
Objectives[0]mission_Actors[11]Heading = 145,539
Objectives[0]mission_Actors[11]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = -3426,432
Objectives[0]mission_Actors[12]positionY = 977,4697
Objectives[0]mission_Actors[12]positionZ = 8,346691
Objectives[0]mission_Actors[12]Heading = 40,46878
Objectives[0]mission_Actors[12]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = 966099553
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 3
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = -3427,441
Objectives[0]mission_Actors[13]positionY = 978,0777
Objectives[0]mission_Actors[13]positionZ = 8,346691
Objectives[0]mission_Actors[13]Heading = 250,5268
Objectives[0]mission_Actors[13]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 3
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = p_ld_heist_bag_s_1
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -3424,696
Objectives[0]mission_Pickup_Props[0]positionY = 982,0882
Objectives[0]mission_Pickup_Props[0]positionZ = 7,851689
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 178,3878
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = -3424,913
Objectives[1]positionY = 984,4659
Objectives[1]positionZ = 9,068336
Objectives[1]Cutscenes_Time = 3
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 4
Objectives[1]Cutscenes_Follow_Hieght = 3
Objectives[1]Cutscenes_Follow_Angle = 335
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 1
Objectives[1]ObjectiveMessages[0]positionX = 1962,212
Objectives[1]ObjectiveMessages[0]positionY = -1854,84
Objectives[1]ObjectiveMessages[0]positionZ = 130,1796
Objectives[1]ObjectiveMessages[0]Message = ~b~Was this the last?
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -3424,888
Objectives[2]positionY = 982,8815
Objectives[2]positionZ = 7,351688
Objectives[2]Cutscenes_Time = 2
Objectives[2]Cutscenes_Trans_Time = 3
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 5
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 200
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 2
Objectives[2]ObjectiveMessages[0]positionX = 1963,832
Objectives[2]ObjectiveMessages[0]positionY = -1859,146
Objectives[2]ObjectiveMessages[0]positionZ = 129,7976
Objectives[2]ObjectiveMessages[0]Message = ~g~Yes.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 1965,845
Objectives[2]ObjectiveMessages[1]positionY = -1864,793
Objectives[2]ObjectiveMessages[1]positionZ = 129,1281
Objectives[2]ObjectiveMessages[1]Message = ~b~Okay, who is the last driver?
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 1
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -3420,51
Objectives[3]positionY = 982,3846
Objectives[3]positionZ = 7,351688
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]CollectPickupsAddBlips = True
Objectives[4]FaildText = 
Objectives[4]Type = Collect_Pickup
Objectives[4]positionX = -3419,029
Objectives[4]positionY = 981,7504
Objectives[4]positionZ = 7,351688
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 2
Objectives[4]ObjectiveMessages[0]positionX = 1973,2
Objectives[4]ObjectiveMessages[0]positionY = -1870,55
Objectives[4]ObjectiveMessages[0]positionZ = 125,5808
Objectives[4]ObjectiveMessages[0]Message = ~p~It's me.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 1978,86
Objectives[4]ObjectiveMessages[1]positionY = -1877,75
Objectives[4]ObjectiveMessages[1]positionZ = 122,9571
Objectives[4]ObjectiveMessages[1]Message = ~b~Well, grab your bag and get ready to go.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 1
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -3434,974
Objectives[5]positionY = 977,5112
Objectives[5]positionZ = -5,519911
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 1
Objectives[5]Task_List[0]Type = UseMoblePhone
Objectives[5]Task_List[0]positionX = -3423,985
Objectives[5]Task_List[0]positionY = 982,0966
Objectives[5]Task_List[0]positionZ = 7,851688
Objectives[5]Task_List[0]time = 7
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = -3420,007
Objectives[6]positionY = 984,799
Objectives[6]positionZ = -1,230707
Objectives[6]Hint_Time = 10
Objectives[6]Hint_FOV = 40
Objectives[6]Hint_Use_Position = False
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = True
Objectives[6]Hint_Use_Vehicle = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 3
Objectives[6]ObjectiveMessages[0]positionX = 1982,818
Objectives[6]ObjectiveMessages[0]positionY = -1882,035
Objectives[6]ObjectiveMessages[0]positionZ = 120,9017
Objectives[6]ObjectiveMessages[0]Message = ~b~Well, are we ready? Wait...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 1985,561
Objectives[6]ObjectiveMessages[1]positionY = -1887,444
Objectives[6]ObjectiveMessages[1]positionZ = 119,2577
Objectives[6]ObjectiveMessages[1]Message = ~b~WHAT? SHIT! Okay...
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 4
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 1988,18
Objectives[6]ObjectiveMessages[2]positionY = -1895,583
Objectives[6]ObjectiveMessages[2]positionZ = 117,2937
Objectives[6]ObjectiveMessages[2]Message = ~b~DRIVERS, TO THE CARS, QUICK!
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 7
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = True
Objectives[6]ObjectiveMessages[2]TypeTextMesage = False
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[7]Text = 
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = -3236,796
Objectives[7]positionY = 968,9069
Objectives[7]positionZ = 11,96743
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 1
Objectives[7]mission_ActorsCount = 10
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = -3425,398
Objectives[7]mission_Actors[0]positionY = 977,5751
Objectives[7]mission_Actors[0]positionZ = 8,346692
Objectives[7]mission_Actors[0]Heading = 237,4455
Objectives[7]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[0]Relationship_Group = Friend
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = True
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 99
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]Task_List_Count = 10
Objectives[7]mission_Actors[0]Task_Repeat = True
Objectives[7]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]mission_Actors[0]Task_List[0]PositionX = -1663,641
Objectives[7]mission_Actors[0]Task_List[0]PositionY = -724,3639
Objectives[7]mission_Actors[0]Task_List[0]PositionZ = 10,96655
Objectives[7]mission_Actors[0]Task_List[0]Block = True
Objectives[7]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[7]mission_Actors[0]Task_List[1]PositionX = -3238,212
Objectives[7]mission_Actors[0]Task_List[1]PositionY = 975,9864
Objectives[7]mission_Actors[0]Task_List[1]PositionZ = 12,31213
Objectives[7]mission_Actors[0]Task_List[1]Speed = 3
Objectives[7]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[7]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[7]mission_Actors[0]Task_List[2]Type = Drive
Objectives[7]mission_Actors[0]Task_List[2]PositionX = 22,58208
Objectives[7]mission_Actors[0]Task_List[2]PositionY = -524,4537
Objectives[7]mission_Actors[0]Task_List[2]PositionZ = 33,60711
Objectives[7]mission_Actors[0]Task_List[2]Speed = 100
Objectives[7]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[2]Reverse = False
Objectives[7]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[7]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[7]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[7]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[7]mission_Actors[0]Task_List[3]Type = Drive
Objectives[7]mission_Actors[0]Task_List[3]PositionX = 898,7562
Objectives[7]mission_Actors[0]Task_List[3]PositionY = -753,4763
Objectives[7]mission_Actors[0]Task_List[3]PositionZ = 40,24691
Objectives[7]mission_Actors[0]Task_List[3]Speed = 100
Objectives[7]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[3]Reverse = False
Objectives[7]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[7]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[7]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[7]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[7]mission_Actors[0]Task_List[4]Type = Drive
Objectives[7]mission_Actors[0]Task_List[4]PositionX = 330,6408
Objectives[7]mission_Actors[0]Task_List[4]PositionY = -1183,706
Objectives[7]mission_Actors[0]Task_List[4]PositionZ = 37,89528
Objectives[7]mission_Actors[0]Task_List[4]Speed = 100
Objectives[7]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[4]Reverse = False
Objectives[7]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[7]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[7]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[7]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[7]mission_Actors[0]Task_List[5]Type = Drive
Objectives[7]mission_Actors[0]Task_List[5]PositionX = -702,4405
Objectives[7]mission_Actors[0]Task_List[5]PositionY = -2131,771
Objectives[7]mission_Actors[0]Task_List[5]PositionZ = 43,24329
Objectives[7]mission_Actors[0]Task_List[5]Speed = 100
Objectives[7]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[5]Reverse = False
Objectives[7]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[7]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[7]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[7]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[7]mission_Actors[0]Task_List[6]Type = Drive
Objectives[7]mission_Actors[0]Task_List[6]PositionX = 1290,587
Objectives[7]mission_Actors[0]Task_List[6]PositionY = -2492,294
Objectives[7]mission_Actors[0]Task_List[6]PositionZ = 45,51955
Objectives[7]mission_Actors[0]Task_List[6]Speed = 100
Objectives[7]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[6]Reverse = False
Objectives[7]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[7]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[7]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[7]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[7]mission_Actors[0]Task_List[7]Type = Drive
Objectives[7]mission_Actors[0]Task_List[7]PositionX = 1084,676
Objectives[7]mission_Actors[0]Task_List[7]PositionY = -1616,906
Objectives[7]mission_Actors[0]Task_List[7]PositionZ = 28,9239
Objectives[7]mission_Actors[0]Task_List[7]Speed = 100
Objectives[7]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[7]Reverse = False
Objectives[7]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[7]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[7]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[7]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[7]mission_Actors[0]Task_List[8]Type = Drive
Objectives[7]mission_Actors[0]Task_List[8]PositionX = 285,3439
Objectives[7]mission_Actors[0]Task_List[8]PositionY = -1181,495
Objectives[7]mission_Actors[0]Task_List[8]PositionZ = 37,72341
Objectives[7]mission_Actors[0]Task_List[8]Speed = 100
Objectives[7]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[8]Reverse = False
Objectives[7]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[7]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[7]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[7]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[7]mission_Actors[0]Task_List[9]Type = Drive
Objectives[7]mission_Actors[0]Task_List[9]PositionX = -396,3955
Objectives[7]mission_Actors[0]Task_List[9]PositionY = -890,6538
Objectives[7]mission_Actors[0]Task_List[9]PositionZ = 36,83423
Objectives[7]mission_Actors[0]Task_List[9]Speed = 100
Objectives[7]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[9]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[9]Reverse = False
Objectives[7]mission_Actors[0]Task_List[9]TakeShortestPath = False
Objectives[7]mission_Actors[0]Task_List[9]IgnoreRoads = False
Objectives[7]mission_Actors[0]Task_List[9]IgnoreAllPathing = False
Objectives[7]mission_Actors[0]Task_List[9]AvoidHighWays = False
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = -3427,119
Objectives[7]mission_Actors[1]positionY = 977,3229
Objectives[7]mission_Actors[1]positionZ = 8,346692
Objectives[7]mission_Actors[1]Heading = 331,3946
Objectives[7]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[1]Relationship_Group = Friend
Objectives[7]mission_Actors[1]AddBlip = False
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = True
Objectives[7]mission_Actors[1]SetHealth = 100
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = Unarmed
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 99
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Task_List_Count = 8
Objectives[7]mission_Actors[1]Task_Repeat = True
Objectives[7]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]mission_Actors[1]Task_List[0]PositionX = -1659,52
Objectives[7]mission_Actors[1]Task_List[0]PositionY = -728,5836
Objectives[7]mission_Actors[1]Task_List[0]PositionZ = 10,94692
Objectives[7]mission_Actors[1]Task_List[0]Block = True
Objectives[7]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[7]mission_Actors[1]Task_List[1]PositionX = -3236,108
Objectives[7]mission_Actors[1]Task_List[1]PositionY = 965,2051
Objectives[7]mission_Actors[1]Task_List[1]PositionZ = 12,55514
Objectives[7]mission_Actors[1]Task_List[1]Speed = 3
Objectives[7]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[7]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[7]mission_Actors[1]Task_List[2]Type = Drive
Objectives[7]mission_Actors[1]Task_List[2]PositionX = -419,8114
Objectives[7]mission_Actors[1]Task_List[2]PositionY = -775,4328
Objectives[7]mission_Actors[1]Task_List[2]PositionZ = 36,62513
Objectives[7]mission_Actors[1]Task_List[2]Speed = 100
Objectives[7]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[7]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[7]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[7]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[7]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[7]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[7]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[7]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[7]mission_Actors[1]Task_List[2]Reverse = False
Objectives[7]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[7]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[7]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[7]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[7]mission_Actors[1]Task_List[3]Type = Drive
Objectives[7]mission_Actors[1]Task_List[3]PositionX = -775,7262
Objectives[7]mission_Actors[1]Task_List[3]PositionY = -2080,5
Objectives[7]mission_Actors[1]Task_List[3]PositionZ = 32,143
Objectives[7]mission_Actors[1]Task_List[3]Speed = 100
Objectives[7]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[7]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[7]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[7]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[7]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[7]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[7]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[7]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[7]mission_Actors[1]Task_List[3]Reverse = False
Objectives[7]mission_Actors[1]Task_List[3]TakeShortestPath = False
Objectives[7]mission_Actors[1]Task_List[3]IgnoreRoads = False
Objectives[7]mission_Actors[1]Task_List[3]IgnoreAllPathing = False
Objectives[7]mission_Actors[1]Task_List[3]AvoidHighWays = False
Objectives[7]mission_Actors[1]Task_List[4]Type = Drive
Objectives[7]mission_Actors[1]Task_List[4]PositionX = 1157,28
Objectives[7]mission_Actors[1]Task_List[4]PositionY = -2565,131
Objectives[7]mission_Actors[1]Task_List[4]PositionZ = 33,65977
Objectives[7]mission_Actors[1]Task_List[4]Speed = 100
Objectives[7]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[7]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[7]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[7]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[7]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[7]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[7]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[7]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[7]mission_Actors[1]Task_List[4]Reverse = False
Objectives[7]mission_Actors[1]Task_List[4]TakeShortestPath = False
Objectives[7]mission_Actors[1]Task_List[4]IgnoreRoads = False
Objectives[7]mission_Actors[1]Task_List[4]IgnoreAllPathing = False
Objectives[7]mission_Actors[1]Task_List[4]AvoidHighWays = False
Objectives[7]mission_Actors[1]Task_List[5]Type = Drive
Objectives[7]mission_Actors[1]Task_List[5]PositionX = 1068,71
Objectives[7]mission_Actors[1]Task_List[5]PositionY = -1316
Objectives[7]mission_Actors[1]Task_List[5]PositionZ = 26,7568
Objectives[7]mission_Actors[1]Task_List[5]Speed = 100
Objectives[7]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[7]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[7]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[7]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[1]Task_List[5]AvoidActors = True
Objectives[7]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[7]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[7]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[7]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[7]mission_Actors[1]Task_List[5]Reverse = False
Objectives[7]mission_Actors[1]Task_List[5]TakeShortestPath = False
Objectives[7]mission_Actors[1]Task_List[5]IgnoreRoads = False
Objectives[7]mission_Actors[1]Task_List[5]IgnoreAllPathing = False
Objectives[7]mission_Actors[1]Task_List[5]AvoidHighWays = False
Objectives[7]mission_Actors[1]Task_List[6]Type = Drive
Objectives[7]mission_Actors[1]Task_List[6]PositionX = 615,7382
Objectives[7]mission_Actors[1]Task_List[6]PositionY = -545,6135
Objectives[7]mission_Actors[1]Task_List[6]PositionZ = 35,49465
Objectives[7]mission_Actors[1]Task_List[6]Speed = 100
Objectives[7]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[7]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[7]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[7]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[1]Task_List[6]AvoidActors = True
Objectives[7]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[7]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[7]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[7]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[7]mission_Actors[1]Task_List[6]Reverse = False
Objectives[7]mission_Actors[1]Task_List[6]TakeShortestPath = False
Objectives[7]mission_Actors[1]Task_List[6]IgnoreRoads = False
Objectives[7]mission_Actors[1]Task_List[6]IgnoreAllPathing = False
Objectives[7]mission_Actors[1]Task_List[6]AvoidHighWays = False
Objectives[7]mission_Actors[1]Task_List[7]Type = Drive
Objectives[7]mission_Actors[1]Task_List[7]PositionX = -97,30427
Objectives[7]mission_Actors[1]Task_List[7]PositionY = -499,4649
Objectives[7]mission_Actors[1]Task_List[7]PositionZ = 30,42839
Objectives[7]mission_Actors[1]Task_List[7]Speed = 100
Objectives[7]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[7]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[7]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[7]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[1]Task_List[7]AvoidActors = True
Objectives[7]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[7]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[7]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[7]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[7]mission_Actors[1]Task_List[7]Reverse = False
Objectives[7]mission_Actors[1]Task_List[7]TakeShortestPath = False
Objectives[7]mission_Actors[1]Task_List[7]IgnoreRoads = False
Objectives[7]mission_Actors[1]Task_List[7]IgnoreAllPathing = False
Objectives[7]mission_Actors[1]Task_List[7]AvoidHighWays = False
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = -3426,714
Objectives[7]mission_Actors[2]positionY = 978,6273
Objectives[7]mission_Actors[2]positionZ = 8,346692
Objectives[7]mission_Actors[2]Heading = 198,3542
Objectives[7]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[2]Relationship_Group = Friend
Objectives[7]mission_Actors[2]AddBlip = False
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = True
Objectives[7]mission_Actors[2]SetHealth = 100
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = Unarmed
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 99
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Task_List_Count = 7
Objectives[7]mission_Actors[2]Task_Repeat = True
Objectives[7]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]mission_Actors[2]Task_List[0]PositionX = -1653,859
Objectives[7]mission_Actors[2]Task_List[0]PositionY = -731,6342
Objectives[7]mission_Actors[2]Task_List[0]PositionZ = 10,94088
Objectives[7]mission_Actors[2]Task_List[0]Block = True
Objectives[7]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[7]mission_Actors[2]Task_List[1]PositionX = -3237,961
Objectives[7]mission_Actors[2]Task_List[1]PositionY = 970,822
Objectives[7]mission_Actors[2]Task_List[1]PositionZ = 12,41698
Objectives[7]mission_Actors[2]Task_List[1]Speed = 3
Objectives[7]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[7]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[7]mission_Actors[2]Task_List[2]Type = Drive
Objectives[7]mission_Actors[2]Task_List[2]PositionX = 34,67019
Objectives[7]mission_Actors[2]Task_List[2]PositionY = -523,2795
Objectives[7]mission_Actors[2]Task_List[2]PositionZ = 33,57983
Objectives[7]mission_Actors[2]Task_List[2]Speed = 100
Objectives[7]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[7]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[7]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[7]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[7]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[7]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[7]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[7]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[7]mission_Actors[2]Task_List[2]Reverse = False
Objectives[7]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[7]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[7]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[7]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[7]mission_Actors[2]Task_List[3]Type = Drive
Objectives[7]mission_Actors[2]Task_List[3]PositionX = 1034,727
Objectives[7]mission_Actors[2]Task_List[3]PositionY = -1012,069
Objectives[7]mission_Actors[2]Task_List[3]PositionZ = 28,86436
Objectives[7]mission_Actors[2]Task_List[3]Speed = 100
Objectives[7]mission_Actors[2]Task_List[3]StopBeforeVehicles = False
Objectives[7]mission_Actors[2]Task_List[3]StopBeforeActors = False
Objectives[7]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[7]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[7]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[7]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[7]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[7]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[7]mission_Actors[2]Task_List[3]Reverse = False
Objectives[7]mission_Actors[2]Task_List[3]TakeShortestPath = False
Objectives[7]mission_Actors[2]Task_List[3]IgnoreRoads = False
Objectives[7]mission_Actors[2]Task_List[3]IgnoreAllPathing = False
Objectives[7]mission_Actors[2]Task_List[3]AvoidHighWays = False
Objectives[7]mission_Actors[2]Task_List[4]Type = Drive
Objectives[7]mission_Actors[2]Task_List[4]PositionX = 1093,217
Objectives[7]mission_Actors[2]Task_List[4]PositionY = -2565,241
Objectives[7]mission_Actors[2]Task_List[4]PositionZ = 31,93881
Objectives[7]mission_Actors[2]Task_List[4]Speed = 100
Objectives[7]mission_Actors[2]Task_List[4]StopBeforeVehicles = False
Objectives[7]mission_Actors[2]Task_List[4]StopBeforeActors = False
Objectives[7]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[7]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[2]Task_List[4]AvoidActors = True
Objectives[7]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[7]mission_Actors[2]Task_List[4]StopAtLights = False
Objectives[7]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[7]mission_Actors[2]Task_List[4]AllowGoingWrongWay = True
Objectives[7]mission_Actors[2]Task_List[4]Reverse = False
Objectives[7]mission_Actors[2]Task_List[4]TakeShortestPath = False
Objectives[7]mission_Actors[2]Task_List[4]IgnoreRoads = False
Objectives[7]mission_Actors[2]Task_List[4]IgnoreAllPathing = False
Objectives[7]mission_Actors[2]Task_List[4]AvoidHighWays = False
Objectives[7]mission_Actors[2]Task_List[5]Type = Drive
Objectives[7]mission_Actors[2]Task_List[5]PositionX = -854,0647
Objectives[7]mission_Actors[2]Task_List[5]PositionY = -2007,184
Objectives[7]mission_Actors[2]Task_List[5]PositionZ = 27,20146
Objectives[7]mission_Actors[2]Task_List[5]Speed = 100
Objectives[7]mission_Actors[2]Task_List[5]StopBeforeVehicles = False
Objectives[7]mission_Actors[2]Task_List[5]StopBeforeActors = False
Objectives[7]mission_Actors[2]Task_List[5]AvoidVehicles = True
Objectives[7]mission_Actors[2]Task_List[5]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[2]Task_List[5]AvoidActors = True
Objectives[7]mission_Actors[2]Task_List[5]AvoidObjects = True
Objectives[7]mission_Actors[2]Task_List[5]StopAtLights = False
Objectives[7]mission_Actors[2]Task_List[5]UseBlinkers = True
Objectives[7]mission_Actors[2]Task_List[5]AllowGoingWrongWay = True
Objectives[7]mission_Actors[2]Task_List[5]Reverse = False
Objectives[7]mission_Actors[2]Task_List[5]TakeShortestPath = False
Objectives[7]mission_Actors[2]Task_List[5]IgnoreRoads = False
Objectives[7]mission_Actors[2]Task_List[5]IgnoreAllPathing = False
Objectives[7]mission_Actors[2]Task_List[5]AvoidHighWays = False
Objectives[7]mission_Actors[2]Task_List[6]Type = Drive
Objectives[7]mission_Actors[2]Task_List[6]PositionX = -395,7121
Objectives[7]mission_Actors[2]Task_List[6]PositionY = -921,5929
Objectives[7]mission_Actors[2]Task_List[6]PositionZ = 36,67522
Objectives[7]mission_Actors[2]Task_List[6]Speed = 100
Objectives[7]mission_Actors[2]Task_List[6]StopBeforeVehicles = False
Objectives[7]mission_Actors[2]Task_List[6]StopBeforeActors = False
Objectives[7]mission_Actors[2]Task_List[6]AvoidVehicles = True
Objectives[7]mission_Actors[2]Task_List[6]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[2]Task_List[6]AvoidActors = True
Objectives[7]mission_Actors[2]Task_List[6]AvoidObjects = True
Objectives[7]mission_Actors[2]Task_List[6]StopAtLights = False
Objectives[7]mission_Actors[2]Task_List[6]UseBlinkers = True
Objectives[7]mission_Actors[2]Task_List[6]AllowGoingWrongWay = True
Objectives[7]mission_Actors[2]Task_List[6]Reverse = False
Objectives[7]mission_Actors[2]Task_List[6]TakeShortestPath = False
Objectives[7]mission_Actors[2]Task_List[6]IgnoreRoads = False
Objectives[7]mission_Actors[2]Task_List[6]IgnoreAllPathing = False
Objectives[7]mission_Actors[2]Task_List[6]AvoidHighWays = False
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = -3426,573
Objectives[7]mission_Actors[3]positionY = 980,5178
Objectives[7]mission_Actors[3]positionZ = 8,346692
Objectives[7]mission_Actors[3]Heading = 271,2293
Objectives[7]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[3]Relationship_Group = Friend
Objectives[7]mission_Actors[3]AddBlip = False
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = True
Objectives[7]mission_Actors[3]SetHealth = 100
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = Unarmed
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 99
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Task_List_Count = 10
Objectives[7]mission_Actors[3]Task_Repeat = True
Objectives[7]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]mission_Actors[3]Task_List[0]PositionX = -1648,13
Objectives[7]mission_Actors[3]Task_List[0]PositionY = -734,3702
Objectives[7]mission_Actors[3]Task_List[0]PositionZ = 10,9408
Objectives[7]mission_Actors[3]Task_List[0]Block = True
Objectives[7]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[7]mission_Actors[3]Task_List[1]PositionX = -3235,86
Objectives[7]mission_Actors[3]Task_List[1]PositionY = 959,8162
Objectives[7]mission_Actors[3]Task_List[1]PositionZ = 12,66028
Objectives[7]mission_Actors[3]Task_List[1]Speed = 3
Objectives[7]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[7]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[7]mission_Actors[3]Task_List[2]Type = Drive
Objectives[7]mission_Actors[3]Task_List[2]PositionX = -413,4011
Objectives[7]mission_Actors[3]Task_List[2]PositionY = -865,9768
Objectives[7]mission_Actors[3]Task_List[2]PositionZ = 37,78474
Objectives[7]mission_Actors[3]Task_List[2]Speed = 100
Objectives[7]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[7]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[7]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[7]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[7]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[2]Reverse = False
Objectives[7]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[3]Type = Drive
Objectives[7]mission_Actors[3]Task_List[3]PositionX = 515,1084
Objectives[7]mission_Actors[3]Task_List[3]PositionY = -1228,607
Objectives[7]mission_Actors[3]Task_List[3]PositionZ = 41,4261
Objectives[7]mission_Actors[3]Task_List[3]Speed = 100
Objectives[7]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[7]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[7]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[7]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[7]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[3]Reverse = False
Objectives[7]mission_Actors[3]Task_List[3]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[4]Type = Drive
Objectives[7]mission_Actors[3]Task_List[4]PositionX = 1111,352
Objectives[7]mission_Actors[3]Task_List[4]PositionY = -1790,851
Objectives[7]mission_Actors[3]Task_List[4]PositionZ = 28,7888
Objectives[7]mission_Actors[3]Task_List[4]Speed = 100
Objectives[7]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[7]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[7]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[7]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[7]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[4]Reverse = False
Objectives[7]mission_Actors[3]Task_List[4]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[4]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[4]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[4]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[5]Type = Drive
Objectives[7]mission_Actors[3]Task_List[5]PositionX = 1043,046
Objectives[7]mission_Actors[3]Task_List[5]PositionY = -2576,325
Objectives[7]mission_Actors[3]Task_List[5]PositionZ = 38,11152
Objectives[7]mission_Actors[3]Task_List[5]Speed = 100
Objectives[7]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[7]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[7]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[7]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[7]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[5]Reverse = False
Objectives[7]mission_Actors[3]Task_List[5]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[5]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[5]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[5]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[6]Type = Drive
Objectives[7]mission_Actors[3]Task_List[6]PositionX = -910,927
Objectives[7]mission_Actors[3]Task_List[6]PositionY = -1874,57
Objectives[7]mission_Actors[3]Task_List[6]PositionZ = 31,13205
Objectives[7]mission_Actors[3]Task_List[6]Speed = 100
Objectives[7]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[7]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[7]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[7]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[7]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[6]Reverse = False
Objectives[7]mission_Actors[3]Task_List[6]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[6]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[6]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[6]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[7]Type = Drive
Objectives[7]mission_Actors[3]Task_List[7]PositionX = 302,4236
Objectives[7]mission_Actors[3]Task_List[7]PositionY = -1225,67
Objectives[7]mission_Actors[3]Task_List[7]PositionZ = 37,7992
Objectives[7]mission_Actors[3]Task_List[7]Speed = 100
Objectives[7]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[7]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[7]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[7]AvoidActors = True
Objectives[7]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[7]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[7]Reverse = False
Objectives[7]mission_Actors[3]Task_List[7]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[7]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[7]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[7]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[8]Type = Drive
Objectives[7]mission_Actors[3]Task_List[8]PositionX = 626,3961
Objectives[7]mission_Actors[3]Task_List[8]PositionY = -552,6629
Objectives[7]mission_Actors[3]Task_List[8]PositionZ = 35,49434
Objectives[7]mission_Actors[3]Task_List[8]Speed = 100
Objectives[7]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[7]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[7]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[7]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[7]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[8]Reverse = False
Objectives[7]mission_Actors[3]Task_List[8]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[8]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[8]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[8]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[9]Type = Drive
Objectives[7]mission_Actors[3]Task_List[9]PositionX = 36,58405
Objectives[7]mission_Actors[3]Task_List[9]PositionY = -497,59
Objectives[7]mission_Actors[3]Task_List[9]PositionZ = 33,57008
Objectives[7]mission_Actors[3]Task_List[9]Speed = 100
Objectives[7]mission_Actors[3]Task_List[9]StopBeforeVehicles = False
Objectives[7]mission_Actors[3]Task_List[9]StopBeforeActors = False
Objectives[7]mission_Actors[3]Task_List[9]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[9]AvoidActors = True
Objectives[7]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[9]StopAtLights = False
Objectives[7]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[9]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[9]Reverse = False
Objectives[7]mission_Actors[3]Task_List[9]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[9]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[9]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[9]AvoidHighWays = False
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = -3427,572
Objectives[7]mission_Actors[4]positionY = 979,1738
Objectives[7]mission_Actors[4]positionZ = 8,346691
Objectives[7]mission_Actors[4]Heading = 130,0042
Objectives[7]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[4]Relationship_Group = Friend
Objectives[7]mission_Actors[4]AddBlip = False
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = True
Objectives[7]mission_Actors[4]SetHealth = 100
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = Unarmed
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 99
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Task_List_Count = 6
Objectives[7]mission_Actors[4]Task_Repeat = True
Objectives[7]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]mission_Actors[4]Task_List[0]PositionX = -1643,581
Objectives[7]mission_Actors[4]Task_List[0]PositionY = -737,5511
Objectives[7]mission_Actors[4]Task_List[0]PositionZ = 10,93816
Objectives[7]mission_Actors[4]Task_List[0]Block = True
Objectives[7]mission_Actors[4]Task_List[1]Type = EnterVehicle
Objectives[7]mission_Actors[4]Task_List[1]PositionX = -3238,255
Objectives[7]mission_Actors[4]Task_List[1]PositionY = 980,3585
Objectives[7]mission_Actors[4]Task_List[1]PositionZ = 12,22203
Objectives[7]mission_Actors[4]Task_List[1]Speed = 3
Objectives[7]mission_Actors[4]Task_List[1]SeatIndex = -1
Objectives[7]mission_Actors[4]Task_List[1]TaskIndex = 1
Objectives[7]mission_Actors[4]Task_List[2]Type = Drive
Objectives[7]mission_Actors[4]Task_List[2]PositionX = 206,3731
Objectives[7]mission_Actors[4]Task_List[2]PositionY = -521,8085
Objectives[7]mission_Actors[4]Task_List[2]PositionZ = 33,57774
Objectives[7]mission_Actors[4]Task_List[2]Speed = 100
Objectives[7]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[7]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[7]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[7]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[7]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[7]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[7]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[7]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[7]mission_Actors[4]Task_List[2]Reverse = False
Objectives[7]mission_Actors[4]Task_List[2]TakeShortestPath = False
Objectives[7]mission_Actors[4]Task_List[2]IgnoreRoads = False
Objectives[7]mission_Actors[4]Task_List[2]IgnoreAllPathing = False
Objectives[7]mission_Actors[4]Task_List[2]AvoidHighWays = False
Objectives[7]mission_Actors[4]Task_List[3]Type = Drive
Objectives[7]mission_Actors[4]Task_List[3]PositionX = 922,1218
Objectives[7]mission_Actors[4]Task_List[3]PositionY = -781,3759
Objectives[7]mission_Actors[4]Task_List[3]PositionZ = 38,39679
Objectives[7]mission_Actors[4]Task_List[3]Speed = 100
Objectives[7]mission_Actors[4]Task_List[3]StopBeforeVehicles = False
Objectives[7]mission_Actors[4]Task_List[3]StopBeforeActors = False
Objectives[7]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[7]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[4]Task_List[3]AvoidActors = True
Objectives[7]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[7]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[7]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[7]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[7]mission_Actors[4]Task_List[3]Reverse = False
Objectives[7]mission_Actors[4]Task_List[3]TakeShortestPath = False
Objectives[7]mission_Actors[4]Task_List[3]IgnoreRoads = False
Objectives[7]mission_Actors[4]Task_List[3]IgnoreAllPathing = False
Objectives[7]mission_Actors[4]Task_List[3]AvoidHighWays = False
Objectives[7]mission_Actors[4]Task_List[4]Type = Drive
Objectives[7]mission_Actors[4]Task_List[4]PositionX = 319,4876
Objectives[7]mission_Actors[4]Task_List[4]PositionY = -1180,662
Objectives[7]mission_Actors[4]Task_List[4]PositionZ = 37,75074
Objectives[7]mission_Actors[4]Task_List[4]Speed = 100
Objectives[7]mission_Actors[4]Task_List[4]StopBeforeVehicles = False
Objectives[7]mission_Actors[4]Task_List[4]StopBeforeActors = False
Objectives[7]mission_Actors[4]Task_List[4]AvoidVehicles = True
Objectives[7]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[4]Task_List[4]AvoidActors = True
Objectives[7]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[7]mission_Actors[4]Task_List[4]StopAtLights = False
Objectives[7]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[7]mission_Actors[4]Task_List[4]AllowGoingWrongWay = True
Objectives[7]mission_Actors[4]Task_List[4]Reverse = False
Objectives[7]mission_Actors[4]Task_List[4]TakeShortestPath = False
Objectives[7]mission_Actors[4]Task_List[4]IgnoreRoads = False
Objectives[7]mission_Actors[4]Task_List[4]IgnoreAllPathing = False
Objectives[7]mission_Actors[4]Task_List[4]AvoidHighWays = False
Objectives[7]mission_Actors[4]Task_List[5]Type = Drive
Objectives[7]mission_Actors[4]Task_List[5]PositionX = -379,2915
Objectives[7]mission_Actors[4]Task_List[5]PositionY = -634,0831
Objectives[7]mission_Actors[4]Task_List[5]PositionZ = 36,80098
Objectives[7]mission_Actors[4]Task_List[5]Speed = 100
Objectives[7]mission_Actors[4]Task_List[5]StopBeforeVehicles = False
Objectives[7]mission_Actors[4]Task_List[5]StopBeforeActors = False
Objectives[7]mission_Actors[4]Task_List[5]AvoidVehicles = True
Objectives[7]mission_Actors[4]Task_List[5]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[4]Task_List[5]AvoidActors = True
Objectives[7]mission_Actors[4]Task_List[5]AvoidObjects = True
Objectives[7]mission_Actors[4]Task_List[5]StopAtLights = False
Objectives[7]mission_Actors[4]Task_List[5]UseBlinkers = True
Objectives[7]mission_Actors[4]Task_List[5]AllowGoingWrongWay = True
Objectives[7]mission_Actors[4]Task_List[5]Reverse = False
Objectives[7]mission_Actors[4]Task_List[5]TakeShortestPath = False
Objectives[7]mission_Actors[4]Task_List[5]IgnoreRoads = False
Objectives[7]mission_Actors[4]Task_List[5]IgnoreAllPathing = False
Objectives[7]mission_Actors[4]Task_List[5]AvoidHighWays = False
Objectives[7]mission_Actors[5]SpawnInVehicle = True
Objectives[7]mission_Actors[5]SeatIndex = 0
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = -3235,891
Objectives[7]mission_Actors[5]positionY = 960,5235
Objectives[7]mission_Actors[5]positionZ = 12,57154
Objectives[7]mission_Actors[5]Heading = 237,4496
Objectives[7]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[5]Relationship_Group = Friend
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = True
Objectives[7]mission_Actors[5]SetHealth = 100
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = False
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = Pistol
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 0
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]SpawnInVehicle = True
Objectives[7]mission_Actors[6]SeatIndex = 0
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = -3236,307
Objectives[7]mission_Actors[6]positionY = 965,5284
Objectives[7]mission_Actors[6]positionZ = 12,34431
Objectives[7]mission_Actors[6]Heading = 228,5013
Objectives[7]mission_Actors[6]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[6]Relationship_Group = Friend
Objectives[7]mission_Actors[6]AddBlip = True
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = True
Objectives[7]mission_Actors[6]SetHealth = 100
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = False
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Offensive
Objectives[7]mission_Actors[6]weapon = Pistol
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Actors[7]SpawnInVehicle = True
Objectives[7]mission_Actors[7]SeatIndex = 0
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 0
Objectives[7]mission_Actors[7]positionX = -3236,956
Objectives[7]mission_Actors[7]positionY = 970,9839
Objectives[7]mission_Actors[7]positionZ = 12,71386
Objectives[7]mission_Actors[7]Heading = 242,2495
Objectives[7]mission_Actors[7]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[7]Relationship_Group = Friend
Objectives[7]mission_Actors[7]AddBlip = True
Objectives[7]mission_Actors[7]ShowCone = False
Objectives[7]mission_Actors[7]Invincible = True
Objectives[7]mission_Actors[7]SetHealth = 100
Objectives[7]mission_Actors[7]DieFromHeadShot = True
Objectives[7]mission_Actors[7]CanExitVehicle = False
Objectives[7]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[7]AlwaysFight = True
Objectives[7]mission_Actors[7]Seeing_Range = 30
Objectives[7]mission_Actors[7]Hearing_Range = 30
Objectives[7]mission_Actors[7]CombatMovement = Offensive
Objectives[7]mission_Actors[7]weapon = Pistol
Objectives[7]mission_Actors[7]Variation = Random
Objectives[7]mission_Actors[7]Task = 0
Objectives[7]mission_Actors[7]Task_Guard_Range = 5
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = NONE
Objectives[7]mission_Actors[8]SpawnInVehicle = True
Objectives[7]mission_Actors[8]SeatIndex = 0
Objectives[7]mission_Actors[8]Survive_Number = 0
Objectives[7]mission_Actors[8]Failed_Text = 
Objectives[7]mission_Actors[8]Remove_After = 0
Objectives[7]mission_Actors[8]positionX = -3237,581
Objectives[7]mission_Actors[8]positionY = 975,6804
Objectives[7]mission_Actors[8]positionZ = 12,51602
Objectives[7]mission_Actors[8]Heading = 253,0685
Objectives[7]mission_Actors[8]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[8]Relationship_Group = Friend
Objectives[7]mission_Actors[8]AddBlip = True
Objectives[7]mission_Actors[8]ShowCone = False
Objectives[7]mission_Actors[8]Invincible = True
Objectives[7]mission_Actors[8]SetHealth = 100
Objectives[7]mission_Actors[8]DieFromHeadShot = True
Objectives[7]mission_Actors[8]CanExitVehicle = False
Objectives[7]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[8]AlwaysFight = True
Objectives[7]mission_Actors[8]Seeing_Range = 30
Objectives[7]mission_Actors[8]Hearing_Range = 30
Objectives[7]mission_Actors[8]CombatMovement = Offensive
Objectives[7]mission_Actors[8]weapon = Pistol
Objectives[7]mission_Actors[8]Variation = Random
Objectives[7]mission_Actors[8]Task = 0
Objectives[7]mission_Actors[8]Task_Guard_Range = 5
Objectives[7]mission_Actors[8]Task_Stay_In_Range = True
Objectives[7]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[8]Task_Scenario = NONE
Objectives[7]mission_Actors[9]SpawnInVehicle = True
Objectives[7]mission_Actors[9]SeatIndex = 0
Objectives[7]mission_Actors[9]Survive_Number = 0
Objectives[7]mission_Actors[9]Failed_Text = 
Objectives[7]mission_Actors[9]Remove_After = 0
Objectives[7]mission_Actors[9]positionX = -3237,855
Objectives[7]mission_Actors[9]positionY = 980,0826
Objectives[7]mission_Actors[9]positionZ = 12,06785
Objectives[7]mission_Actors[9]Heading = 250,0707
Objectives[7]mission_Actors[9]String_Name = u_f_y_dancerave_01
Objectives[7]mission_Actors[9]Relationship_Group = Friend
Objectives[7]mission_Actors[9]AddBlip = True
Objectives[7]mission_Actors[9]ShowCone = False
Objectives[7]mission_Actors[9]Invincible = True
Objectives[7]mission_Actors[9]SetHealth = 100
Objectives[7]mission_Actors[9]DieFromHeadShot = True
Objectives[7]mission_Actors[9]CanExitVehicle = False
Objectives[7]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[9]AlwaysFight = True
Objectives[7]mission_Actors[9]Seeing_Range = 30
Objectives[7]mission_Actors[9]Hearing_Range = 30
Objectives[7]mission_Actors[9]CombatMovement = Offensive
Objectives[7]mission_Actors[9]weapon = Pistol
Objectives[7]mission_Actors[9]Variation = Random
Objectives[7]mission_Actors[9]Task = 0
Objectives[7]mission_Actors[9]Task_Guard_Range = 5
Objectives[7]mission_Actors[9]Task_Stay_In_Range = True
Objectives[7]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[9]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 5
Objectives[7]mission_Vehicles[0]positionX = -3236,956
Objectives[7]mission_Vehicles[0]positionY = 970,9839
Objectives[7]mission_Vehicles[0]positionZ = 12,71386
Objectives[7]mission_Vehicles[0]Heading = 242,2495
Objectives[7]mission_Vehicles[0]Name = Flash GT
Objectives[7]mission_Vehicles[0]Model = flashgt
Objectives[7]mission_Vehicles[0]PrimaryColor = MetallicSurfBlue
Objectives[7]mission_Vehicles[0]SecondaryColor = MetallicUltraBlue
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicSurfBlue
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = -1
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = False
Objectives[7]mission_Vehicles[0]Locked = False
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 0
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[7]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[0]NeededForActorIndex[0] = 5
Objectives[7]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[7]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 7
Objectives[7]mission_Vehicles[0]NeededForActorIndex[1] = 2
Objectives[7]mission_Vehicles[0]NeededForActorTaskIndex[1] = 1
Objectives[7]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[7]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[7]mission_Vehicles[1]positionX = -3237,581
Objectives[7]mission_Vehicles[1]positionY = 975,6804
Objectives[7]mission_Vehicles[1]positionZ = 12,51602
Objectives[7]mission_Vehicles[1]Heading = 253,0685
Objectives[7]mission_Vehicles[1]Name = Issi Sport
Objectives[7]mission_Vehicles[1]Model = issi7
Objectives[7]mission_Vehicles[1]PrimaryColor = MetallicSeaGreen
Objectives[7]mission_Vehicles[1]SecondaryColor = MetallicUltraBlue
Objectives[7]mission_Vehicles[1]PearlescentColor = MetallicSurfBlue
Objectives[7]mission_Vehicles[1]HasPearlescent = False
Objectives[7]mission_Vehicles[1]Livery = -1
Objectives[7]mission_Vehicles[1]DirtLevel = 0
Objectives[7]mission_Vehicles[1]LockedForPlayer = False
Objectives[7]mission_Vehicles[1]Locked = False
Objectives[7]mission_Vehicles[1]Alarm = False
Objectives[7]mission_Vehicles[1]HotWired = False
Objectives[7]mission_Vehicles[1]Invincible = False
Objectives[7]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[1]Remove_After = 0
Objectives[7]mission_Vehicles[1]Survive_Number = 0
Objectives[7]mission_Vehicles[1]Failed_Text = 
Objectives[7]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[7]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[1]NeededForActorIndex[0] = 6
Objectives[7]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[7]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 7
Objectives[7]mission_Vehicles[1]NeededForActorIndex[1] = 0
Objectives[7]mission_Vehicles[1]NeededForActorTaskIndex[1] = 1
Objectives[7]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[7]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[7]mission_Vehicles[2]positionX = -3235,891
Objectives[7]mission_Vehicles[2]positionY = 960,5235
Objectives[7]mission_Vehicles[2]positionZ = 12,57154
Objectives[7]mission_Vehicles[2]Heading = 237,4496
Objectives[7]mission_Vehicles[2]Name = Locust
Objectives[7]mission_Vehicles[2]Model = locust
Objectives[7]mission_Vehicles[2]PrimaryColor = MetallicRaceYellow
Objectives[7]mission_Vehicles[2]SecondaryColor = MetallicTorinoRed
Objectives[7]mission_Vehicles[2]PearlescentColor = MetallicRed
Objectives[7]mission_Vehicles[2]HasPearlescent = False
Objectives[7]mission_Vehicles[2]Livery = -1
Objectives[7]mission_Vehicles[2]DirtLevel = 0
Objectives[7]mission_Vehicles[2]LockedForPlayer = False
Objectives[7]mission_Vehicles[2]Locked = False
Objectives[7]mission_Vehicles[2]Alarm = False
Objectives[7]mission_Vehicles[2]HotWired = False
Objectives[7]mission_Vehicles[2]Invincible = False
Objectives[7]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[2]Remove_After = 0
Objectives[7]mission_Vehicles[2]Survive_Number = 0
Objectives[7]mission_Vehicles[2]Failed_Text = 
Objectives[7]mission_Vehicles[2]NeededForActorsCount = 2
Objectives[7]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[2]NeededForActorIndex[0] = 7
Objectives[7]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[7]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 7
Objectives[7]mission_Vehicles[2]NeededForActorIndex[1] = 3
Objectives[7]mission_Vehicles[2]NeededForActorTaskIndex[1] = 1
Objectives[7]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[7]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[7]mission_Vehicles[3]positionX = -3237,855
Objectives[7]mission_Vehicles[3]positionY = 980,0826
Objectives[7]mission_Vehicles[3]positionZ = 12,06785
Objectives[7]mission_Vehicles[3]Heading = 250,0707
Objectives[7]mission_Vehicles[3]Name = Ruston
Objectives[7]mission_Vehicles[3]Model = ruston
Objectives[7]mission_Vehicles[3]PrimaryColor = MetallicPurple
Objectives[7]mission_Vehicles[3]SecondaryColor = MetallicTorinoRed
Objectives[7]mission_Vehicles[3]PearlescentColor = MetallicRed
Objectives[7]mission_Vehicles[3]HasPearlescent = False
Objectives[7]mission_Vehicles[3]Livery = 0
Objectives[7]mission_Vehicles[3]DirtLevel = 0
Objectives[7]mission_Vehicles[3]LockedForPlayer = False
Objectives[7]mission_Vehicles[3]Locked = False
Objectives[7]mission_Vehicles[3]Alarm = False
Objectives[7]mission_Vehicles[3]HotWired = False
Objectives[7]mission_Vehicles[3]Invincible = False
Objectives[7]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[3]Remove_After = 0
Objectives[7]mission_Vehicles[3]Survive_Number = 0
Objectives[7]mission_Vehicles[3]Failed_Text = 
Objectives[7]mission_Vehicles[3]NeededForActorsCount = 2
Objectives[7]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[3]NeededForActorIndex[0] = 8
Objectives[7]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[7]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 7
Objectives[7]mission_Vehicles[3]NeededForActorIndex[1] = 4
Objectives[7]mission_Vehicles[3]NeededForActorTaskIndex[1] = 1
Objectives[7]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[7]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[7]mission_Vehicles[4]positionX = -3236,307
Objectives[7]mission_Vehicles[4]positionY = 965,5284
Objectives[7]mission_Vehicles[4]positionZ = 12,34431
Objectives[7]mission_Vehicles[4]Heading = 228,5013
Objectives[7]mission_Vehicles[4]Name = Coquette
Objectives[7]mission_Vehicles[4]Model = coquette
Objectives[7]mission_Vehicles[4]PrimaryColor = MetallicLime
Objectives[7]mission_Vehicles[4]SecondaryColor = MetallicSeaGreen
Objectives[7]mission_Vehicles[4]PearlescentColor = MetallicRacingGreen
Objectives[7]mission_Vehicles[4]HasPearlescent = False
Objectives[7]mission_Vehicles[4]Livery = 0
Objectives[7]mission_Vehicles[4]DirtLevel = 0
Objectives[7]mission_Vehicles[4]LockedForPlayer = False
Objectives[7]mission_Vehicles[4]Locked = False
Objectives[7]mission_Vehicles[4]Alarm = False
Objectives[7]mission_Vehicles[4]HotWired = False
Objectives[7]mission_Vehicles[4]Invincible = False
Objectives[7]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[4]Remove_After = 0
Objectives[7]mission_Vehicles[4]Survive_Number = 0
Objectives[7]mission_Vehicles[4]Failed_Text = 
Objectives[7]mission_Vehicles[4]NeededForActorsCount = 2
Objectives[7]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[4]NeededForActorIndex[0] = 9
Objectives[7]mission_Vehicles[4]NeededForActorTaskIndex[0] = 1
Objectives[7]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 7
Objectives[7]mission_Vehicles[4]NeededForActorIndex[1] = 1
Objectives[7]mission_Vehicles[4]NeededForActorTaskIndex[1] = 1
Objectives[7]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[7]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 8
Objectives[7]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]FaildText = 
Objectives[8]Type = Enter_Vehicle
Objectives[8]positionX = -3233,349
Objectives[8]positionY = 981,8012
Objectives[8]positionZ = 11,73583
Objectives[8]EnterVehicle_AsPassenger = False
Objectives[8]EnterVehicle_CanExit = True
Objectives[8]EnterVehicle_SetIsWanted = False
Objectives[8]EnterVehicle_SeatIndex = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = 1990,562
Objectives[8]ObjectiveMessages[0]positionY = -1901,271
Objectives[8]ObjectiveMessages[0]positionZ = 115,75
Objectives[8]ObjectiveMessages[0]Message = ~b~The leather girls have discovered us, you have to leave now. COME ON, GO!
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 44,82168
Objectives[9]positionY = -1437,202
Objectives[9]positionZ = 28,31174
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 10
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 46,89504
Objectives[10]positionY = -1435,414
Objectives[10]positionZ = 28,31174
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 10
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 49,85889
Objectives[11]positionY = -1432,475
Objectives[11]positionZ = 28,31174
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 10
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 54,71543
Objectives[12]positionY = -1427,915
Objectives[12]positionZ = 28,31174
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 10
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

